Texture Mapping in VRML 1.0

Basic Texture Mapping on Primitive shapes

The VRML primitives (Cube, Sphere, Cylinder, and Cone) are the easiest elements to texture map. The syntax is very simple...

    Separator {
        Texture2 { filename "mandrill.jpg" }
        Sphere { }
    }

What are Texture Coordinates?

figure 1

figure 2

The 2D image are referenced by the s, t coordinates on the surface that relate to the x, y, and z coordinates of the 3D geometry.

figure 3

Example 1
Example 2
World
Scientific examples