The PerspectiveCamera Node

Here, we position the user at (0, 30, 240), looking in the -z direction (into the screen) with a focal distance of 5 and a height angle of .785 radians.

View the world.

#VRML V1.0 ascii

Separator {
        
        PerspectiveCamera {
                position        0 30 240
                orientation     0 0 -1 0
                focalDistance   5
                heightAngle     .785
        } #PerspectiveCamera    

  } #Separator



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