Here, we position the user at (0, 30, 240), looking in the -z direction (into the screen) with a focal distance of 5 and a height angle of .785 radians.
#VRML V1.0 ascii Separator { PerspectiveCamera { position 0 30 240 orientation 0 0 -1 0 focalDistance 5 heightAngle .785 } #PerspectiveCamera } #Separator