This node wraps a texture (a .gif or .jpg file) around your shapes. Here, we wrap a world texture (../world2.jpg) around our sphere. You may use any valid URL inside the quotation marks. This texture-mapping feature can really bring your worlds to life!
#VRML V1.0 ascii .... DEF Sphere1 Separator { Texture2 { filename "../world2.jpg" } Translation { translation 0 75 0 } #Translation Sphere { radius 15 }#Sphere } #Sphere1 Separator ...
+ Texture2
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