This node wraps a texture (a .gif or .jpg file) around your shapes. Here, we wrap a world texture (../world2.jpg) around our sphere. You may use any valid URL inside the quotation marks. This texture-mapping feature can really bring your worlds to life!
#VRML V1.0 ascii
....
DEF Sphere1 Separator {
Texture2 {
filename "../world2.jpg"
}
Translation {
translation 0 75 0
} #Translation
Sphere {
radius 15
}#Sphere
} #Sphere1 Separator
...
+ Texture2
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